Grounded Language Learning in a Simulated 3D World
Authors: Karl Moritz Hermann, Felix Hill, Simon Green, Fumin Wang, Ryan Faulkner, Hubert Soyer, David Szepesvari, Wojciech Marian Czarnecki, Max Jaderberg, Denis Teplyashin, Marcus Wainwright, Chris Apps, Demis Hassabis, Phil Blunsom
Abstract
We are increasingly surrounded by artificially intelligent technology that takes decisions and executes actions on our behalf. This creates a pressing need for general means to communicate with, instruct and guide artificial agents, with human language the most compelling means for such communication. To achieve this in a scalable fashion, agents must be able to relate language to the world and to actions; that is, their understanding of language must be grounded and embodied. However, learning grounded language is a notoriously challenging problem in artificial intelligence research. Here we present an agent that learns to interpret language in a simulated 3D environment where it is rewarded for the successful execution of written instructions. Trained via a combination of reinforcement and unsupervised learning, and beginning with minimal prior knowledge, the agent learns to relate linguistic symbols to emergent perceptual representations of its physical surroundings and to pertinent sequences of actions. The agent's comprehension of language extends beyond its prior experience, enabling it to apply familiar language to unfamiliar situations and to interpret entirely novel instructions. Moreover, the speed with which this agent learns new words increases as its semantic knowledge grows. This facility for generalising and bootstrapping semantic knowledge indicates the potential of the present approach for reconciling ambiguous natural language with the complexity of the physical world.
The papers around it, by date and closeness
Higher is closer to this paper; left is older. Lines join papers close to each other: groups of lines are sub-topics. Select a point to see why it is there. Back to the summary of this paper
Papers around this one
Ranked by how close their title and abstract are to this paper’s. Select some to read them together.
Closest papers
-
Simple Embodied Language Learning as a Byproduct of Meta-Reinforcement LearningEvan Zheran Liu, Sahaana Suri, Tong Mu et al. · 2023 · Computation and Language · Not summarized yet
Abstract
Whereas machine learning models typically learn language by directly training on language tasks (e.g., next-word prediction), language emerges in human children as a byproduct of solving non-language tasks (e.g., acquiring food). Motivated by this observation, we ask: can embodied reinforcement learning (RL) agents also indirectly learn language from non-language tasks? Learning to associate language with its meaning requires a dynamic environment with varied language. Therefore, we investigate this question in a multi-task environment with language that varies across the different tasks. Specifically, we design an office navigation environment, where the agent's goal is to find a particular…
-
The Vector Grounding ProblemDimitri Coelho Mollo, Raphaël Millière · 2023 · Computation and Language · AI summary available
Abstract
The remarkable performance of large language models (LLMs) on complex linguistic tasks has sparked a lively debate on the nature of their capabilities. Unlike humans, these models learn language exclusively from textual data, without direct interaction with the real world. Nevertheless, they can generate seemingly meaningful text about a wide range of topics. This impressive accomplishment has rekindled interest in the classical 'Symbol Grounding Problem,' which questioned whether the internal representations and outputs of classical symbolic AI systems could possess intrinsic meaning. Unlike these systems, modern LLMs are artificial neural networks that compute over vectors rather than symb…
-
Voice2Action: Language Models as Agent for Efficient Real-Time Interaction in Virtual RealityYang Su · 2023 · Computation and Language · AI summary available
Abstract
Large Language Models (LLMs) are trained and aligned to follow natural language instructions with only a handful of examples, and they are prompted as task-driven autonomous agents to adapt to various sources of execution environments. However, deploying agent LLMs in virtual reality (VR) has been challenging due to the lack of efficiency in online interactions and the complex manipulation categories in 3D environments. In this work, we propose Voice2Action, a framework that hierarchically analyzes customized voice signals and textual commands through action and entity extraction and divides the execution tasks into canonical interaction subsets in real-time with error prevention from enviro…
-
A framework for the emergence and analysis of language in social learning agentsTobias J. Wieczorek, Tatjana Tchumatchenko, Carlos Wert Carvajal et al. · 2023 · Computation and Language · AI summary available
Abstract
Artificial neural networks (ANNs) are increasingly used as research models, but questions remain about their generalizability and representational invariance. Biological neural networks under social constraints evolved to enable communicable representations, demonstrating generalization capabilities. This study proposes a communication protocol between cooperative agents to analyze the formation of individual and shared abstractions and their impact on task performance. This communication protocol aims to mimic language features by encoding high-dimensional information through low-dimensional representation. Using grid-world mazes and reinforcement learning, teacher ANNs pass a compressed me…
-
Role-Play with Large Language ModelsMurray Shanahan, Kyle McDonell, Laria Reynolds · 2023 · Computation and Language · AI summary available
Abstract
As dialogue agents become increasingly human-like in their performance, it is imperative that we develop effective ways to describe their behaviour in high-level terms without falling into the trap of anthropomorphism. In this paper, we foreground the concept of role-play. Casting dialogue agent behaviour in terms of role-play allows us to draw on familiar folk psychological terms, without ascribing human characteristics to language models they in fact lack. Two important cases of dialogue agent behaviour are addressed this way, namely (apparent) deception and (apparent) self-awareness.
-
Character-LLM: A Trainable Agent for Role-PlayingYunfan Shao, Linyang Li, Junqi Dai et al. · 2023 · Computation and Language · AI summary available
Abstract
Large language models (LLMs) can be used to serve as agents to simulate human behaviors, given the powerful ability to understand human instructions and provide high-quality generated texts. Such ability stimulates us to wonder whether LLMs can simulate a person in a higher form than simple human behaviors. Therefore, we aim to train an agent with the profile, experience, and emotional states of a specific person instead of using limited prompts to instruct ChatGPT API. In this work, we introduce Character-LLM that teach LLMs to act as specific people such as Beethoven, Queen Cleopatra, Julius Caesar, etc. Our method focuses on editing profiles as experiences of a certain character and train…
-
A Zero-Shot Language Agent for Computer Control with Structured ReflectionTao Li, Gang Li, Zhiwei Deng et al. · 2023 · Computation and Language · AI summary available
Abstract
Large language models (LLMs) have shown increasing capacity at planning and executing a high-level goal in a live computer environment (e.g. MiniWoB++). To perform a task, recent works often require a model to learn from trace examples of the task via either supervised learning or few/many-shot prompting. Without these trace examples, it remains a challenge how an agent can autonomously learn and improve its control on a computer, which limits the ability of an agent to perform a new task. We approach this problem with a zero-shot agent that requires no given expert traces. Our agent plans for executable actions on a partially observed environment, and iteratively progresses a task by identi…
-
OpenAgents: An Open Platform for Language Agents in the WildTianbao Xie, Fan Zhou, Zhoujun Cheng et al. · 2023 · Computation and Language · AI summary available
Abstract
Language agents show potential in being capable of utilizing natural language for varied and intricate tasks in diverse environments, particularly when built upon large language models (LLMs). Current language agent frameworks aim to facilitate the construction of proof-of-concept language agents while neglecting the non-expert user access to agents and paying little attention to application-level designs. We present OpenAgents, an open platform for using and hosting language agents in the wild of everyday life. OpenAgents includes three agents: (1) Data Agent for data analysis with Python/SQL and data tools; (2) Plugins Agent with 200+ daily API tools; (3) Web Agent for autonomous web brows…
Go further
How are these papers found?
We compare the title and abstract of this paper with those of every paper summarized on this site, and with the papers Semantic Scholar recommends, those it cites and those citing it (for a much-cited paper, its most recent citations and, from OpenAlex, the most cited ones). Among the prior work and the follow-ups, the papers that use each other in depth, a method it uses and the much-cited follow-ups come a little higher. The levels (very close, close, related) come from the similarity of the texts, not from a judgment of quality; * marks a paper without an abstract, compared by its title. The sentence under a paper is written by an AI from the two abstracts: check it in the papers. A paper marked not relevant by three readers leaves the list.
For now only among the papers summarized on this site: search again to add the prior work, the follow-ups and Semantic Scholar’s recommendations.