DiffuScene: Scene Graph Denoising Diffusion Probabilistic Model for Generative Indoor Scene Synthesis

Authors: Jiapeng Tang, Yinyu Nie, Lev Markhasin, Angela Dai, Justus Thies, Matthias Nießner

13 figures, 5 tables
License: CC BY-SA 4.0

Abstract: We present DiffuScene for indoor 3D scene synthesis based on a novel scene graph denoising diffusion probabilistic model, which generates 3D instance properties stored in a fully-connected scene graph and then retrieves the most similar object geometry for each graph node i.e. object instance which is characterized as a concatenation of different attributes, including location, size, orientation, semantic, and geometry features. Based on this scene graph, we designed a diffusion model to determine the placements and types of 3D instances. Our method can facilitate many downstream applications, including scene completion, scene arrangement, and text-conditioned scene synthesis. Experiments on the 3D-FRONT dataset show that our method can synthesize more physically plausible and diverse indoor scenes than state-of-the-art methods. Extensive ablation studies verify the effectiveness of our design choice in scene diffusion models.

Submitted to arXiv on 24 Mar. 2023

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