Efficient Learning in Chinese Checkers: Comparing Parameter Sharing in Multi-Agent Reinforcement Learning
Auteurs : Noah Adhikari, Allen Gu
Résumé : We show that multi-agent reinforcement learning (MARL) with full parameter sharing outperforms independent and partially shared architectures in the competitive perfect-information homogenous game of Chinese Checkers. To run our experiments, we develop a new MARL environment: variable-size, six-player Chinese Checkers. This custom environment was developed in PettingZoo and supports all traditional rules of the game including chaining jumps. This is, to the best of our knowledge, the first implementation of Chinese Checkers that remains faithful to the true game. Chinese Checkers is difficult to learn due to its large branching factor and potentially infinite horizons. We borrow the concept of branching actions (submoves) from complex action spaces in other RL domains, where a submove may not end a player's turn immediately. This drastically reduces the dimensionality of the action space. Our observation space is inspired by AlphaGo with many binary game boards stacked in a 3D array to encode information. The PettingZoo environment, training and evaluation logic, and analysis scripts can be found on \href{https://github.com/noahadhikari/pettingzoo-chinese-checkers}{Github}.
Explorez l'arbre d'article
Cliquez sur les nœuds de l'arborescence pour être redirigé vers un article donné et accéder à leurs résumés et assistant virtuel
Recherchez des articles similaires (en version bêta)
En cliquant sur le bouton ci-dessus, notre algorithme compare le titre et le résumé de cet article à tous les articles de la même catégorie arXiv que nous avons résumés, et trouve les plus proches. Vous pouvez le relancer de temps en temps : les résultats s'améliorent à mesure que notre base grandit.