Asynchronous Methods for Deep Reinforcement Learning
Authors: Volodymyr Mnih, Adrià Puigdomènech Badia, Mehdi Mirza, Alex Graves, Timothy P. Lillicrap, Tim Harley, David Silver, Koray Kavukcuoglu
AI-generated Key Points
- The paper introduces a novel framework using asynchronous gradient descent for optimizing deep neural network controllers.
- Asynchronous variants of four standard reinforcement learning algorithms are presented.
- Parallel actor-learners play a crucial role in stabilizing the training process.
- The approach effectively trains neural network controllers and outperforms current state-of-the-art methods on the Atari domain in half the time.
- The versatility of the approach is demonstrated through successful applications to various continuous motor control problems and a new task involving navigating 3D mazes using visual input.
- The paper represents a groundbreaking advancement in deep reinforcement learning by utilizing asynchronous methods, showcasing potential improvements in training efficiency and performance across different tasks and domains.
Abstract: We propose a conceptually simple and lightweight framework for deep reinforcement learning that uses asynchronous gradient descent for optimization of deep neural network controllers. We present asynchronous variants of four standard reinforcement learning algorithms and show that parallel actor-learners have a stabilizing effect on training allowing all four methods to successfully train neural network controllers. The best performing method, an asynchronous variant of actor-critic, surpasses the current state-of-the-art on the Atari domain while training for half the time on a single multi-core CPU instead of a GPU. Furthermore, we show that asynchronous actor-critic succeeds on a wide variety of continuous motor control problems as well as on a new task involving finding rewards in random 3D mazes using a visual input.
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